World of Tanks - Clan Boosters
Which are the Best Value for your Resources ?

by Zoe Ballz (twitch.tv/zoeballz)
 

Click HERE to see other utilities, analyses and info by Zoe.

Ever wondered which Clan Boosters (Clan Reserves) are the Best Value for Money ? Well it's all worked out for you right here !

The most economical boosters to build and run, are not always the biggest you can build. If your clan is like mine and after the changes to the Tour of Duty, you cannot afford to run Tier 10 boosters all the time any more, and your stocks have dwindled, here is a guide to which you will get the best benefits for your Clan for the cheapest price.

Each booster you build has a percentage bonus and a duration. Some tiers of boosters are better than others so I have calculated the best values.

For instance, getting 25% extra for something for 2 hours will give you more extra XP or Credits, than running a 40% booster for 1 hour. To quantify this advantage, in the tables below there is a column I have called "Value Units", which is the percentage of each booster, multiplied by the duration. One "Value Unit" equates to a 1% boost for 1 hour. The cost of each booster is divided by the number of Value Units and then ranked so you can easily see which boosters give you the best value for money (your "boxes").

The point of all this is that instead of making and running Tier 10 boosters only once or twice a week, you may well be better off making and running Tier 6 boosters for instance, for longer so that more of your Clan members can get some advantage of the boosters running, for less resources.

What WarGaming did to Tour of Duty was pretty disgusting and has hit smaller clans HARD, but with a bit of luck, the information below will help you make the most of what you have. 😊

NOTE: I have only calculated this on the percentage boost you get in Random Battles. When playing in Clan Battles, you would most likely want to run the biggest (highest tier) you can make anyway !

ALSO NOTE: Rankings are from 1-10. A Ranking of 1 is the BEST value for your resources and a ranking of 10 is the WORST.

 

CREDIT BOOSTERS
Tier
Cost
% Boost
Duration
(Hours)
Value Units
(% x Duration)
Cost per
Value Unit
Ranking
10
8500
30
2
60
141.,57
6
9
7500
25
1
25
300.00
10 - WORST Value
8
5700
20
2
40
142.50
7
7
4400
20
1
20
220.00
9
6
3400
15
2
30
113.33
5
5
2500
15
1
15
166.67
8
4
1700
10
2
20
85.00
3
3
1100
10
1
10
110.00
4
2
650
5
2
10
65.00
2
1
275
5
1
5
55.00
1 - BEST Value

 

FREE XP BOOSTERS
Tier
Cost
% Boost
Duration
(Hours)
Value Units
(% x Duration)
Cost per
Value Unit
Ranking
10
8500
250
2
500
17.00
8
9
7500
250
1
250
30.00
10 - WORST Value
8
5700
200
2
400
14.25
6
7
4400
200
1
200
22.00
9
6
3400
150
2
300
11.33
5
5
2500
150
1
150
16.67
7
4
1700
100
2
200
8.50
3
3
1100
100
1
100
11.00
4
2
650
50
2
100
6.50
2
1
275
50
1
50
5.50
1 - BEST Value

 

COMBAT XP BOOSTERS
Tier
Cost
% Boost
Duration
(Hours)
Value Units
(% x Duration)
Cost per
Value Unit
Ranking
10
8500
50
2
100
85.00
4 (joint)
9
7500
50
1
50
150.00
10 - WORST Value
8
5700
35
2
70
81.43
3
7
4400
35
1
35
125.71
9
6
3400
20
2
40
85.00
4 (joint)
5
2500
20
1
20
125.00
8
4
1700
10
2
20
85.00
4 (joint)
3
1100
10
1
10
110.00
7
2
650
5
2
10
65.00
2
1
275
5
1
5
55.00
1 - BEST Value

 

CREW XP BOOSTERS
Tier
Cost
% Boost
Duration
(Hours)
Value Units
(% x Duration)
Cost per
Value Unit
Ranking
10
8500
150
2
300
28.33
6
9
7500
150
1
150
50.00
10 - WORST Value
8
5700
100
2
200
28.50
7
7
4400
100
1
100
44.00
9
6
3400
75
2
150
22.67
5
5
2500
75
1
75
33.33
8
4
1700
50
2
100
17.00
3
3
1100
50
1
50
22.00
4
2
650
25
2
50
13.00
2
1
275
25
1
25
11.00
1 - BEST Value


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